generate-economy

Generate structured economic systems for fantasy worlds with trade routes and pricing.

4|Updated Jan 21, 2026
One-click install
npx skills add https://github.com/hopeoverture/Worldbuilding-System --skill generate-economy
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: generate-economy
Source: https://github.com/hopeoverture/Worldbuilding-System/tree/main/.claude/skills/generate-economy
Command: npx skills add https://github.com/hopeoverture/Worldbuilding-System --skill generate-economy

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill enables worldbuilders to rapidly craft coherent economies for fantasy settings, wiring together regions, settlements, goods, and money to drive plots and gameplay.

Core Features & Use Cases

  • Survey world geography, settlements, resources, and trade relationships to produce a structured economic blueprint.
  • Generate resource nodes, price variations, merchant organizations, trade hubs, and major trade routes for a living economy.
  • Create economic scenarios, conflict drivers, and adventure hooks centered on markets, tariffs, and supply chains.

Quick Start

Use the economy skill to plan a complete economy for a world named "Eldoria". Example: /generate-economy "Eldoria"

Frequently Asked Questions about generate-economy

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a fantasy world economy with trade routes and resource nodes?

To generate a fantasy world economy, you survey regional geography and settlements to produce structured trade routes, resource nodes, and price variations. This creates a coherent economic blueprint wiring together regions, goods, and money to drive plots.

What is the best way to build merchant guilds and market dynamics for worldbuilding?

Building merchant guilds and market dynamics involves surveying settlements and trade relationships to output organizations, trade hubs, and supply chains. This process generates structured economic guidance ready to integrate into your worldbuilding projects.

Can I create economic conflict drivers and adventure hooks centered on supply chains?

Yes, you can create economic conflict drivers and adventure hooks by generating economic scenarios centered on markets, tariffs, and supply chains. This provides conflict drivers that integrate directly into gameplay and narrative plots.

Does this approach to worldbuilding economies support multiple settlements and regional pricing structures?

Yes, this approach supports multiple settlements by applying production networks and market dynamics across regions to output pricing structures. It generates complete economic systems focusing on regional economies and price variation steps.

How do I structure trade networks and production networks for a fantasy setting?

Structuring trade networks requires surveying world geography and resources to produce major trade routes and production networks. The output is a structured economic blueprint detailing resource nodes and merchant organizations for your setting.