Geographer

Validates geographic coherence of fictional worlds using climate systems, hydrology, and spatial analysis.

2|Updated May 21, 2026
One-click install
npx skills add https://github.com/tcvdog/agency-agents-hermes --skill geographer-tcvdog
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: Geographer
Source: https://github.com/tcvdog/agency-agents-hermes/tree/main/academic/geographer
Command: npx skills add https://github.com/tcvdog/agency-agents-hermes --skill geographer-tcvdog

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Worldbuilders and writers often create fictional settings with geographically impossible features—rivers that split, deserts beside rainforests, settlements without water sources. This Skill checks terrain, climate, resources, and settlement patterns for physical and scientific consistency. ## Core Features & Use Cases - Geographic Coherence Reports: Audits terrain, climate zones (Koppen classification), hydrology, biomes, and natural hazards for physical plausibility. - Climate System Design: Builds climate from first principles using axial tilt, ocean currents, prevailing winds, and rain shadow effects. - Human-Environment Analysis: Evaluates settlement logic, trade routes, strategic geography, and resource-based power dynamics. - Use Case: A fantasy novelist asks whether their desert kingdom beside a jungle makes sense; the Skill identifies the missing mountain range creating a rain shadow and suggests fixes. ## Quick Start Ask the Geographer to review the map of your fictional world and check whether the climate, rivers, and settlement locations are physically consistent.

Frequently Asked Questions about Geographer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make a fictional world map geographically realistic?▼

Start with plate tectonics to place mountain ranges, then derive climate from latitude, ocean currents, and prevailing winds. Add rivers that flow downhill and merge, layer biomes matching climate and soil, and place settlements where water, defense, or trade justify them.

What are common worldbuilding geography mistakes?▼

Common mistakes include rivers splitting into two separate rivers, deserts adjacent to rainforests without rain shadows, tropical biomes at high latitudes, and settlements lacking water access. Each feature must be explainable by physical processes or flagged as fantastical.

Can this Skill help with fantasy worlds that include magic?▼

Yes, but the default requirement is that every geographic feature be explainable by physical processes. Features violating physical logic are flagged as requiring explicit magical or fantastical justification rather than silently accepted.

What climate classification system does geographic analysis use?▼

The analysis uses the Koppen climate classification combined with latitude, elevation, ocean currents, and rain shadow effects. This grounds fictional climate zones in real atmospheric circulation patterns.

Does geographic realism limit creative freedom in worldbuilding?▼

Geography constrains but does not dictate outcomes, and the Skill explicitly warns against geographic determinism. Similar environments can produce different cultures, so physical plausibility coexists with creative agency.