Geographic Regions

Define and validate Victoria 3 geographic regions with strategic_regions and state_regions.

21|8|Updated Jun 23, 2025
One-click install
npx skills add https://github.com/mattia2110/tech-and-res --skill geographic-regions
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Geographic Regions
Source: https://github.com/mattia2110/tech-and-res/tree/main/.agents/skills/geographic_regions
Command: npx skills add https://github.com/mattia2110/tech-and-res --skill geographic-regions

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill guides modders to define and validate Victoria 3 geographic regions, ensuring consistent links to strategic regions and state regions and avoiding duplication with vanilla definitions.

Core Features & Use Cases

  • Provides a clear template for geographic region keys and short_keys, and verifies that all referenced region keys exist.
  • Aligns geographic regions with gameplay mechanics like strategic regions, state regions, and related conditions to ensure coherent map logic.
  • Establishes a reproducible workflow and best-practice checklist for mod authors to evolve geography definitions safely.

Quick Start

Create a new geographic_region_<name> block in common/geographic_regions/ using the provided template.

Frequently Asked Questions about Geographic Regions

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define geographic regions for Victoria 3 modding?

To define geographic regions for Victoria 3 modding, create a new geographic_region_<name> block within the common/geographic_regions/ directory using a structured template to ensure proper formatting.

What's the best way to validate Victoria 3 state regions and strategic regions?

Validating Victoria 3 state regions and strategic regions involves cross-checking your geographic region keys against vanilla references to ensure all linked region keys actually exist and prevent duplication.

Why does my Victoria 3 mod crash when referencing custom geographic regions?

Victoria 3 mod crashes related to custom geographic regions often occur when cross-references to state regions or strategic regions are invalid or missing a stable short_key in the top-level block.

Can I link Victoria 3 geographic regions directly to gameplay mechanics?

Yes, you can align Victoria 3 geographic regions with gameplay mechanics by linking them to strategic regions and state regions, ensuring coherent map logic and consistent condition checks.

How do I avoid duplicating vanilla geographic region definitions in Victoria 3?

To avoid duplicating vanilla geographic region definitions in Victoria 3, verify your custom geographic_region_<name> keys against existing vanilla references and follow a reproducible workflow checklist.