geometry-and-math

Perform vector operations and shape containment checks with Phaser 4 math utilities.

Updated May 16, 2026
One-click install
npx skills add https://github.com/ckyeon/claude-code-settings --skill geometry-and-math-ckyeon
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: geometry-and-math
Source: https://github.com/ckyeon/claude-code-settings/tree/main/project-templates/phaser/.claude/skills/geometry-and-math
Command: npx skills add https://github.com/ckyeon/claude-code-settings --skill geometry-and-math-ckyeon

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill unit provides access to the math and geometry utilities of Phaser 4, allowing developers to easily integrate vector, rectangle, circle, and other geometric functionalities into their projects.

Core Features & Use Cases

  • Geometry Operations: Perform point containment, intersection tests, and calculations on various geometric shapes like circles, rectangles, and triangles.
  • Math Functions: Utilize functions for vectors, matrices, angles, distances, interpolation, easing, and random number generation.
  • Use Case: For example, use this Skill to determine if a point lies within a rectangle, calculate the distance between two points, or interpolate between two vectors.

Quick Start

Use the geometry-and-math skill to create a circle centered at (400, 300) with a radius of 50.

Frequently Asked Questions about geometry-and-math

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I perform vector operations and geometry checks in Phaser 4?

You can perform Phaser 4 vector operations and geometry checks by calling built-in utility functions for vector math, shape containment, and intersection tests directly from the core library without additional installations.

What's the best way to calculate distance between points in game development?

The best way to calculate distance between points in game development is using dedicated math utility functions that compute geometric distances efficiently, handling scenarios like spatial interaction and collision detection.

Can I check if a point lies within a rectangle or circle using Phaser.js?

Yes, you can check if a point lies within a rectangle or circle using Phaser.js geometry utilities, which provide specific shape containment functions for circles, rectangles, and triangles.

Does the geometry-and-math skill require external math libraries or dependencies?

No, the geometry-and-math skill does not require external math libraries or dependencies, as it utilizes the core Phaser.js libraries to perform all mathematical computations and geometric rendering tasks natively.

How do I interpolate between two vectors for game animations?

To interpolate between two vectors for game animations, use the provided math functions that support interpolation and easing, allowing smooth transitions and geometric rendering within your Phaser 4 project.

What math utilities are available for angle and matrix calculations in Phaser 4?

Available math utilities for angle and matrix calculations in Phaser 4 include functions for vectors, matrices, angles, random number generation, and easing, covering comprehensive computational needs for game development.