geometry-and-math

Detect intersections and containment for Phaser 4 game geometry.

Updated May 24, 2026
One-click install
npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill geometry-and-math-simon-tanna
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: geometry-and-math
Source: https://github.com/simon-tanna/pip-maze-v-2/tree/main/.claude/skills/geometry-and-math
Command: npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill geometry-and-math-simon-tanna

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This skill addresses the challenge of incorporating complex geometric calculations and shapes into your Phaser 4 games with ease.

Core Features & Use Cases

  • Geometry Operations: Perform point containment checks, intersection tests, and geometric calculations using pre-defined functions.
  • Shape Rendering: Manipulate and render geometric shapes like circles, rectangles, and polygons.
  • Math Functions: Utilize a suite of mathematical utilities for operations such as vector manipulation, angle calculations, and interpolation.
  • Use Case: Imagine you want to detect collisions between a character and obstacles in a game. This skill can help you easily implement the necessary geometry and math operations for collision detection.

Quick Start

Use the geometry-and-math skill to check if a point is inside a rectangle in your Phaser game.

Frequently Asked Questions about geometry-and-math

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I detect point containment and intersections in Phaser 4?

You can perform point containment checks and intersection tests in Phaser 4 using pre-defined geometry operations. These functions handle vector calculations and geometric properties to easily detect collisions between characters and obstacles.

What is the best way to calculate vector manipulation and angles in Phaser game development?

For calculating vectors and angles in Phaser game development, use mathematical utilities designed for vector manipulation, angle calculations, and interpolation. These functions handle complex math operations required for shape rendering and geometric transformations.

Can I use this skill to manipulate and render polygons and circles in Phaser 4?

Yes, you can manipulate and render geometric shapes like circles, rectangles, and polygons in Phaser 4. The skill provides specific shape rendering and manipulation functions to handle these visual elements within your game.

Does this skill require any external dependencies for geometric calculations?

No external dependencies are required for geometric calculations. The skill operates independently to offer geometry operations, vector calculations, and angle manipulations within the Phaser 4 game development environment.

How do I implement collision detection between a character and obstacles in a Phaser game?

To implement collision detection in a Phaser game, apply geometry operations for intersection tests and point containment checks. This allows you to easily detect when a character intersects with environmental obstacles.