glsl-shaders

Generate, debug, and optimize GLSL shaders for Three.js and WebGL applications.

5|Updated Dec 27, 2025
One-click install
npx skills add https://github.com/treygoff24/autonomous-dev-kit --skill glsl-shaders
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: glsl-shaders
Source: https://github.com/treygoff24/autonomous-dev-kit/tree/main/skills/glsl-shaders
Command: npx skills add https://github.com/treygoff24/autonomous-dev-kit --skill glsl-shaders

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill empowers users to create, debug, and optimize GLSL shaders for Three.js and WebGL applications, enabling complex visual effects and custom materials.

Core Features & Use Cases

  • Shader Creation: Write vertex and fragment shaders for custom rendering effects.
  • Debugging Assistance: Provides tools and techniques to troubleshoot shader issues.
  • Performance Optimization: Offers guidance on writing efficient GLSL code.
  • Use Case: A user wants to create a realistic water shader for a 3D scene. They can use this Skill to write the GLSL code, implement wave animations, and ensure it runs smoothly.

Quick Start

Use the glsl-shaders skill to write a basic Three.js ShaderMaterial with a pulsating color effect.

Frequently Asked Questions about glsl-shaders

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write custom GLSL shaders for Three.js?

To write custom GLSL shaders for Three.js, you generate vertex and fragment shaders using ShaderMaterial. This Skill provides code examples and detailed reference guides to help you create custom materials, visual effects, and procedural noise for WebGL applications.

Can I debug and optimize WebGL visual effects like realistic water shaders?

You can debug and optimize WebGL visual effects like realistic water shaders using this Skill. It provides specific tools and techniques to troubleshoot shader issues and offers guidance on writing efficient GLSL code to ensure your 3D scene runs smoothly.

Does this Skill support advanced WebGL2 features like GPGPU and instanced rendering?

This Skill supports advanced WebGL2 features including GPGPU, instanced rendering, and MRT. It facilitates these complex rendering techniques through detailed reference guides and code examples tailored for Three.js and WebGL applications.

What is the best way to create procedural noise and SDFs in WebGL applications?

The best way to create procedural noise and signed distance functions (SDFs) in WebGL applications is by generating custom GLSL code. This Skill facilitates the creation of these custom materials and visual effects for Three.js rendering.

Why are my custom Three.js ShaderMaterials not working correctly?

If your custom Three.js ShaderMaterials are not working, this Skill provides debugging assistance to troubleshoot shader issues. It offers techniques to identify errors in your vertex and fragment shaders and helps optimize your GLSL code.