glslviewer-shader-debug
OfficialRender GLSL previews to debug shader math
Software Engineering#glsl#sdf#png output#headless rendering#shader debugging#glslviewer#runtime shader
Authoropenharmonyinsight
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you debug fragment-shader math by producing deterministic, headless rendered previews so you can visually verify SDFs, gradients, masks, and contour shapes before relying on device output.
Core Features & Use Cases
- Shader translation guidance: Converts runtime-shader or SkSL-like snippets into standard GLSL by applying type, entry-point, and coordinate conventions.
- Headless rendering with glslViewer: Renders one or more .frag files into reproducible PNG images for visual inspection in environments without a GUI.
- Contour/mask visualization workflow: Encourages output patterns that make edge behavior and zero-crossings obvious using the provided template helper.
Quick Start
Use glslviewer-shader-debug to render your fragment shader into a headless PNG preview from a .frag file so you can compare the resulting contour or mask shape against expectations.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: glslviewer-shader-debug Download link: https://github.com/openharmonyinsight/openharmony-skills/archive/main.zip#glslviewer-shader-debug Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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