What problem does it solve? Agents often claim a generated game works based only on a clean compile, without ever looking at the running game. This Skill replaces that trust with a visual QC loop: capture frames from the running Godot game, self-review them against the original brief, fix defects in bounded rounds, and close with a 15-20 second proof clip. ## Core Features & Use Cases - Visual QC Loop: Compile gate first, then headless capture under xvfb, self-review of frames against the brief, structured defect lists, and a hard cap on fix rounds. - Proof Capture Harness: A GDScript ProofCapture autoload saves viewport screenshots on scene-load, state-change, and timer triggers, with ffmpeg encoding the final proof clip. - Asset Generation Pipeline: Gemini for references and characters, Grok for textures and video, Tripo3D for image-to-3D, and ffmpeg plus BiRefNet matting for animated sprites. - Use Case: Give the agent a one-paragraph brief (mechanics, art style, camera, HUD) and receive a runnable Godot 4 game plus a proof recording the agent watched back before declaring done. ## Quick Start Generate a small Godot game from my brief, run it headless, capture screenshots each round, fix any visible defects you find, and finish with a 15-20 second proof clip.