What problem does it solve? Building a complete Godot game from scratch requires coordinating architecture design, scene construction, asset generation, and visual verification — a long, error-prone process. This Skill orchestrates that entire pipeline from a single natural-language description. ## Core Features & Use Cases - End-to-End Game Pipeline: Decomposes a design brief into a task plan, scaffolds a Godot C# project, generates scenes programmatically, and verifies results with screenshot and video capture. - Budgeted Asset Generation: Plans and generates images, textures, animated sprites, and 3D GLB models via Gemini, Grok, and Tripo3D within a user-provided cost budget. - Visual Verification: Captures deterministic frame sequences and encodes proof videos so broken placement, scale, or motion is caught instead of trusted from code alone. - Use Case: Describe a 3D driving game with a $5 asset budget; the Skill produces a reference image, task plan, project scaffold, generated car model and textures, verified gameplay, and a final video proof bundle. ## Quick Start Use godogen to build a Godot game from this design brief: a top-down 2D space shooter with three enemy types and a score HUD.