What problem does it solve? When writing Godot game code, developers often need exact class method signatures, property names, signal definitions, or correct C# Godot syntax, and guessing leads to compile errors or wasted debugging time. This Skill provides targeted lookup of Godot engine API documentation and language syntax references without flooding the context with hundreds of irrelevant doc files. ## Core Features & Use Cases - Targeted Class API Lookup: Retrieves methods, properties, signals, and enums for specific Godot classes from per-class markdown docs, navigating through _common.md and _other.md indexes instead of listing hundreds of files. - C# and GDScript Syntax References: Provides dedicated syntax guides covering signals, exports, node references, tweens, input handling, state machines, navigation, and physics patterns for both languages. - Offline Doc Bootstrap: Includes a converter pipeline that clones the official Godot repository's doc/classes XML via sparse checkout and generates compact per-class markdown API references. - Use Case: While building a CharacterBody2D controller, ask how to detect slide collisions or which signal a Timer emits, and receive only the relevant methods and patterns for that class. ## Quick Start Ask a specific Godot API question such as what methods and signals CharacterBody2D provides for collision detection.