What problem does it solve? Building a game in Godot 4 requires coordinating project setup, GDScript code, scenes, assets, physics, UI, and iterative error fixing inside a running editor. This Skill acts as the master router that decomposes a game request, enforces Godot-only constraints, and dispatches work to the right specialized skills and MCP editor tools. ## Core Features & Use Cases - Scope Detection & Routing: Distinguishes simple builds from full games, routes full builds to a director workflow with PRD and phased quality gates, and distills complex design documents into scoped session plans. - MCP Editor Integration: Uses tools like godot_get_project_state, godot_run_scene, godot_get_errors, and godot_generate_asset_pack to write files, run scenes, and fix errors directly in the open Godot editor. - Enforced Conventions: Standardizes collision layers, project structure, GDScript 4.3+ syntax, asset-first visual rules, and dock-panel progress logging. - Use Case: A user says "create a complete top-down shooter with enemies, HUD, and polish" — the Skill detects a full-game request, loads the director, coordinates sub-agents for player/enemy/UI scripts, generates sprite assets, and iterates run-and-fix cycles until the game runs with zero errors. ## Quick Start Ask the assistant to create a Godot 4 game, for example: "Build a simple platformer in my current Godot project."