godot-code-gen

Community

Standardize Godot C# patterns for robust games.

AuthorZearain
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Godot 4.6 C# development can vary across teams; this Skill unifies practices including naming conventions, export usage, signals, state machines, async/await, tweens, input handling, and performance guidelines to improve consistency and reliability.

Core Features & Use Cases

  • Code style and project conventions: assembly name, root namespace, file-per-class, file-scoped namespaces, Allman brace style, four-space indentation, and LF line endings to ensure uniformity across the codebase.
  • Node/component patterns and composition: guided usage of [Export] references, signals, and component-based scenes with thin orchestrator root scripts for reuse across entities like PlayerShip and Scout.
  • Lifecycle guides and common patterns: standard overrides (_Ready, _Process, _PhysicsProcess, _Input, _UnhandledInput) and patterns for state machines, resource usage, and scene instantiation to reduce bugs and speed up onboarding.

Quick Start

Adopt these conventions in your next Godot C# module to ensure consistent naming, structure, and performance.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-code-gen
Download link: https://github.com/Zearain/ludum-dare-59/archive/main.zip#godot-code-gen

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.