godot-code-gen
CommunityStandardize Godot C# patterns for robust games.
AuthorZearain
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Godot 4.6 C# development can vary across teams; this Skill unifies practices including naming conventions, export usage, signals, state machines, async/await, tweens, input handling, and performance guidelines to improve consistency and reliability.
Core Features & Use Cases
- Code style and project conventions: assembly name, root namespace, file-per-class, file-scoped namespaces, Allman brace style, four-space indentation, and LF line endings to ensure uniformity across the codebase.
- Node/component patterns and composition: guided usage of
[Export]references, signals, and component-based scenes with thin orchestrator root scripts for reuse across entities like PlayerShip and Scout. - Lifecycle guides and common patterns: standard overrides (_Ready, _Process, _PhysicsProcess, _Input, _UnhandledInput) and patterns for state machines, resource usage, and scene instantiation to reduce bugs and speed up onboarding.
Quick Start
Adopt these conventions in your next Godot C# module to ensure consistent naming, structure, and performance.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-code-gen Download link: https://github.com/Zearain/ludum-dare-59/archive/main.zip#godot-code-gen Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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