godot-interactive
CommunityLive Godot editing with persistent editor state.
AuthorZearain
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Persistent Godot workflows and AI Bridge integration enable continuous editor state, reducing reloads and reconfiguration when working on Godot 4.x C# projects.
Core Features & Use Cases
- Persistent godot-mcp session keeps the editor connection alive for iterative scene edits, inspection, and diagnostics.
- File-based and live-editor workflows integrate scene/Script/Shader changes with runtime validation, run/stop loops, and hybrid file-plus-editor checks.
- Use cases include scene inspection, iterative node edits, runtime diagnostics, and validation across .tscn, .cs, .gdshader, and .tres.
Quick Start
Start a persistent godot-mcp session and begin iterative scene edits for your Godot 4.x C# project.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-interactive Download link: https://github.com/Zearain/ludum-dare-59/archive/main.zip#godot-interactive Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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