What problem does it solve? Godot projects using AI-assisted editing risk conflicting mutation authorities, unverified changes, and unsafe live runtime operations. This Skill enforces a single persistent authoring authority (HiGodot), bounded operation levels, and validated test/QA stages so every editor change is pinned, reversible, and evidence-backed. ## Core Features & Use Cases - Single-authority authoring: Routes all persistent Godot edits through the HiGodot MCP addon with loopback-only networking, exact provider pins, and client boundary rules (e.g., DeepSeek profiles get no Godot access). - Leveled mutation gates: Classifies operations as L0 observe, L1 reversible write, L2 destructive/structural write, or L3 high-impact change, each with required checkpoints, diffs, and approvals. - Deterministic test and live QA stages: Runs adopted GUT for GDScript regression tests and Hera in live-QA-only mode with pre/post source-delta guards that fail on any unexpected source change. - Use Case: When bootstrapping a local Godot + Codex session, the Skill verifies the exact HiGodot pin, project identity, and editor session, launches a one-block PowerShell bootstrap, then executes a scene mutation with a Git checkpoint, GUT regression, and Hera live QA before reporting readiness. ## Quick Start Ask the AI to bootstrap the Godot project with HiGodot, apply a bounded scene change, and validate it with GUT tests and Hera live QA.