alsdmlals4-eng
Community@alsdmlals4-eng
A skill registry for governing Godot game projects: repository contracts, design documents, vertical slices, user research, and runtime QA.
Agent Skills by alsdmlals4-eng
Showing 33 vetted skills indexed across 1 GitHub repositories.
base-project-router
Validates Base adapter contracts and resolves project routing from repository snapshots.
godot-live-editor-operations
Orchestrates HiGodot authoring, GUT testing, and Hera live QA in Godot projects.
identifying-project-core
Classifies a project's identity-defining core elements from evidence in read-only mode.
pruning-stale-and-nonfunctional-material
Classify and safely remove stale, duplicate, or dead repository material while preserving evidence and compatibility.
governing-game-user-research-coverage
Audits and plans Games User Research coverage across eleven evidence domains.
refactoring-with-contract-preservation
Restructures code, documents, and data while preserving approved behavior, interfaces, and outputs.
auditing-canonical-reference-freshness
Audits whether canonical changes propagate to all active references, consumers, and derivatives.
managing-design-documents
Author, publish, and validate registered design-document sources with policy-driven PDF generation.
designing-game-lettering
Designs and reviews custom game logos, title lettering, and display wordmarks.
optimizing-ai-model-and-prompt-costs
Route AI tasks across model tiers and design cacheable prompt prefixes to minimize total cost.
synchronizing-local-and-github-state
Reconciles local and GitHub repository state with concurrent-change preflight and exact-SHA verification.
managing-project-intake-and-work-contract
Routes project requests into approved work contracts with decomposition and execution reporting.
managing-base-change-proposals
Manages the lifecycle of Base change proposals from extraction through approved implementation.
designing-art-prompts-and-technique-cards
Designs art and UI image prompts, technique cards, and pre-approval visual review workflows.
establishing-project-core
Proposes, stress-tests, and records a project's core identity contract with explicit user approval gates.
producing-game-development-youtube-videos
Plans truthful YouTube devlog and marketing episodes from verified game builds with scripts, packaging, and analytics gates.
maintaining-project-context-and-handoff
Reconstructs project state from repository evidence and manages conditional handoffs across session boundaries.
analyzing-and-refining-game-concepts
Analyzes and refines game concepts, systems, difficulty, and combat AI using benchmark and playtest evidence.
orchestrating-deepseek-worktrees
Isolates external AI drafting tasks in dedicated git worktrees and reviews outputs before merging.
evaluating-godot-assets-and-plugins-before-creation
Evaluates existing Godot assets, plugins, and MCP tools before custom implementation.
reviewing-and-validating-project-changes
Validates project changes against contracts, diffs, CI evidence, and regression checks.
simplifying-skill-bodies
Restructures SKILL.md bodies by moving conditional details into references while preserving required behavior.
building-project-visual-dashboards
Builds self-contained repository-owned human projections and Visual Maps explaining project systems, evidence, and next work.
managing-game-project-operating-system
Installs, audits, reconciles, migrates, and verifies game project repository operating systems.
Frequently Asked Questions About alsdmlals4-eng
FAQPage SchemaWhat tasks can I accomplish with alsdmlals4-eng's skills?▼
The skills cover game project governance end to end: routing project intake, establishing project cores, managing design documents, running Godot live-editor operations, designing vertical slices, auditing UI art, governing Games User Research coverage, pruning stale repository material, and producing devlog videos from verified builds.
Who are these skills designed for?▼
They target game developers and technical leads running Godot-based projects who need disciplined repository operations, contract-preserving refactors, and evidence-backed reviews. They also serve game designers handling concept refinement, lettering, and UI art, plus writers developing serial fiction with continuity and pacing control.
How do the Godot skills work in practice?▼
The godot-live-editor-operations skill runs inside an installed Godot project to bootstrap HiGodot authoring, execute deterministic GDScript tests, and validate bounded live runtime QA. Companion skills diagnose engine crashes, lost references, and incorrect loads, and evaluate existing assets or plugins before custom creation.
What prerequisites do these skills require?▼
Godot skills require an installed Godot project; repository skills require an existing project repository with contracts, design documents, or skill files to govern. GitHub synchronization skills handle cases where GitHub CLI or push authentication is unavailable by selecting a connector fallback.
Do these skills address cost and quality control?▼
Yes. The optimizing-ai-model-and-prompt-costs skill handles model and reasoning-effort routing, cache boundaries, cost estimates, and usage measurement. Review skills validate changes against contract, static, runtime, accessibility, performance, CI, and regression evidence, with adversarial review for failure hunting.