What problem does it solve? Game projects often either skip user research entirely or inflate research activity without tying it to real development decisions. This Skill installs a structured coverage model that anchors every research effort to a specific decision it should change, while tracking gaps across eleven evidence domains. ## Core Features & Use Cases - Decision-first research framing: Fixes the research question, the decision to change, evidence needed, and evidence ceiling before any study begins. - Eleven-domain coverage audit: Tracks market analysis, benchmarking, SWOT, user research, playtests, tutorial comprehension, UX issues, telemetry, balance data, experiments, and improvement decisions with explicit status values like NOT_STARTED, NOT_APPLICABLE, and VERIFIED. - Project-declared validation policy: Supports machine-primary acceptance routes without forcing a universal participant count or mandatory human-study sequence on every project. - Use Case: A game team preparing a vertical slice uses the audit mode to discover that telemetry and tutorial comprehension domains are NOT_STARTED while market analysis is over-documented, then reprioritizes playtest and instrumentation work accordingly. ## Quick Start Audit my game project's user research coverage across the eleven domains and produce a coverage matrix with priorities for the next playtest.