What problem does it solve? Game logos, title lettering, and chapter or boss-name wordmarks need deliberate letterform design rather than generic font choices, and teams often lack a structured process for briefing, producing, and reviewing custom display typography. ## Core Features & Use Cases - Lettering Brief: Defines the exact display string, language, meaning, keep/avoid constraints, target screens, sizes, and backgrounds before any production begins. - Production Workflow: Guides concept and benchmark comparison through base letterforms, spacing and balance, decoration, and real-size output checks, using the project's existing image generation and editing tools. - Review and Approval Gates: Verifies spelling accuracy, readability at minimum sizes, background and transparency fit, editable source files, and font license compliance before assets advance through CANDIDATE to RUNTIME_VERIFIED stages. - Use Case: A team needs a game title logo that works at 256px in a menu and on a large promotional banner; this Skill structures the brief, candidate production, size-specific review, and rights verification. ## Quick Start Design a title lettering candidate for my game's logo and review its readability at menu and banner sizes.