What problem does it solve? Game developers struggle to turn actual builds into honest YouTube devlogs, Shorts, and release-marketing videos without overpromising unimplemented features, leaking secrets, or misreading small-sample analytics. This Skill structures the full pipeline from verified build evidence through publication gates to sample-limited analytics learning. ## Core Features & Use Cases - Episode Design Modes: Six modes covering channel portfolio, episode concept, script and shot planning, title/thumbnail packaging, production and publishing, and analytics review. - Truthfulness Gates: Enforces actual-build evidence, title-thumbnail promise matching, and rights/rating/spoiler/security review before any publish claim, with explicit BLOCKED_UNVERIFIED and INSUFFICIENT_SAMPLE states. - Versioned Edit Review: Story-and-evidence-first edit pass ordering with KEEP/CHANGE/REJECT/QUESTION findings tracked per version. - Use Case: A studio with a playable vertical slice needs a devlog episode. The Skill produces an Episode Packet linking each shot to a build version and capture date, three truthful title/thumbnail candidates, a pre-publish gate checklist, and a pre-registered analytics plan with minimum sample thresholds. ## Quick Start Use the producing-game-development-youtube-videos skill to plan a devlog episode for my current game build, including the script, shot list, title and thumbnail candidates, and publish-readiness checklist.