What problem does it solve? Godot 4 code fails in ways that look correct: scripts that silently stop loading, saves that vanish in exported builds, RPCs that dispatch to the wrong function, and CI smoke tests that pass on broken projects. This Skill encodes the verified engine behaviors, version gates, and silent-failure traps so an agent writes and reviews Godot code that actually works at runtime. ## Core Features & Use Cases - Verified core rules: 26 ordered rules covering object lifetime (free vs queue_free), GDScript type inference parse errors, signal connection semantics, collision layers, shared Resource mutation, res:// write failures, and renderer selection, each marked with its Godot version gate. - Task workflows: Step-by-step checklists for implementing features, reviewing code, debugging runtime errors, choosing a renderer, and exporting with headless CI, each ending in an executable gate. - Topic references: Ten in-depth reference files covering GDScript, nodes and scenes, signals, rendering backends, UI, physics, resources, build/export/CI, multiplayer, and C# interop. - Use Case: A player script has frame-rate-dependent movement, an intermittent crash on death, and an empty save file in shipped builds. The Skill walks the file and identifies move_and_slide in the wrong loop, free() destroying the node mid-function, and a silent res:// write, with the exact fix for each. ## Quick Start Use the godot skill to review player.gd in my Godot 4.7 project and tell me what is actually broken, what each defect causes at runtime, and how to fix it.