What problem does it solve? Setting up a new Godot 4 project requires manually creating directory structures, writing a valid project.godot with input mappings, and wiring a main scene, which is error-prone and repetitive. ## Core Features & Use Cases - New Project Scaffolding: Creates the standard scripts/, scenes/, and assets/ directory layout plus a complete project.godot with display, rendering, and input settings. - Input Action Setup: Preconfigures standard input actions (move_left, move_right, move_up, move_down, shoot, jump, pause) mapped to WASD, mouse, Space, and Escape. - Existing Project Verification: Scans an existing project via MCP tools, reports project name, main scene, and file counts, then fixes gaps like missing directories or an unset main scene. - Use Case: When starting a new 2D game, ask the assistant to initialize the project and immediately get a runnable main scene with pixel-art texture filtering configured. ## Quick Start Initialize a new Godot 4 project in the current directory with the standard folder structure, input actions, and a runnable main scene.