What problem does it solve?
This Skill fixes the last-mile surface work for sourced HD .glb props in Godot 4.6 Forward+, so imported assets look sharp, shade correctly, and stay visually consistent with a stylized muted palette.
Core Features & Use Cases
- Full PBR Surface Wiring: Chooses StandardMaterial3D or ORMMaterial3D based on how the source textures are packed, then assigns albedo, metallic, roughness, normal, AO, and emission maps correctly.
- Correct Texture Import Settings: Enforces linear filtering with mipmaps, proper color-space handling, and normal-map Y inversion when the source uses the opposite handedness.
- Stylized-HD Presentation: Pushes roughness up, metallic down, and normals mild so the prop keeps a subdued art-direction fit instead of becoming glossy or photoreal.
- Use Case: A furniture model replacing a greybox prop can be made to read cleanly in first-person without shimmer, aliasing, or broken lighting.
Quick Start
Apply the godot-mesh-import-hd skill to a sourced .glb prop and update its Step 2 material so the HD surface uses the right PBR maps, import settings, and muted stylized bias.