godot-physics-setup

Community

Standardize Godot collision layers quickly.

AuthorJorge-D-Robles
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Godot projects often suffer from inconsistent collision layer definitions and tangled layer/mask usage across 2D and 3D scenes. This Skill provides a standardized approach to assign collision layers, define masks, and apply a clear layer naming convention, reducing setup time and errors.

Core Features & Use Cases

  • Standard collision layer convention for 2D and 3D projects
  • Clear layer/mask rules and example configurations
  • Script-driven initialization for consistent project.godot layer entries

Quick Start

Run the setup script to apply the standard 2D/3D collision layer names to your Godot project.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-physics-setup
Download link: https://github.com/Jorge-D-Robles/vibe-rpg/archive/main.zip#godot-physics-setup

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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