godot-physics-setup
CommunityStandardize Godot collision layers quickly.
AuthorJorge-D-Robles
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Godot projects often suffer from inconsistent collision layer definitions and tangled layer/mask usage across 2D and 3D scenes. This Skill provides a standardized approach to assign collision layers, define masks, and apply a clear layer naming convention, reducing setup time and errors.
Core Features & Use Cases
- Standard collision layer convention for 2D and 3D projects
- Clear layer/mask rules and example configurations
- Script-driven initialization for consistent project.godot layer entries
Quick Start
Run the setup script to apply the standard 2D/3D collision layer names to your Godot project.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-physics-setup Download link: https://github.com/Jorge-D-Robles/vibe-rpg/archive/main.zip#godot-physics-setup Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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