What problem does it solve?
This Skill gives you a deterministic way to evaluate a Godot build by running the game and checking whether it actually plays according to the design acceptance criteria, instead of relying on code review alone.
Core Features & Use Cases
- Build Grading: Runs a structured playgrade pass that scores a build against fixed criteria such as clean startup, rendering health, core-loop behavior, and responsiveness.
- Bot-Driven Validation: Guides the creation of adversarial play bots that probe gameplay edge cases and expose regressions the builder's own smoke tests may miss.
- Root-Cause Reporting: Produces actionable findings that identify why a build failed and what part of the acceptance contract was violated.
- Use Case: Use this Skill when you need to verify that a Godot game build is not just compiling, but actually functioning as intended under gameplay conditions.
Quick Start
Ask the assistant to grade your Godot build with godot-playgrade using the appropriate slug and design file, then review the resulting playgrade report for any failures or required human follow-up.