What problem does it solve?
This Skill helps you create reliable screen-space post-processing effects in Godot 4.x without the usual trial-and-error around quad setup, depth reads, and buffer sampling.
Core Features & Use Cases
- Fullscreen Post-Process Rig: Set up the camera-child quad that covers the entire viewport and runs a spatial shader as a post-process pass.
- Screen, Depth, and Normal Sampling: Read and decode screen, depth, and normal buffers for outlines, fog, edge detection, and depth visualization.
- Renderer-Aware Guidance: Handles Godot 4.3 reversed-Z depth and warns when Forward+ is required for normal-buffer access.
- Use Case: Use it when a post-process shader only affects a small square, when depth appears all white or all black, or when you need a clean foundation for outline and edge effects.
Quick Start
Ask for a Godot 4.3 post-process setup that adds the fullscreen quad rig and prepares the shader for screen, depth, and normal texture access.