godot-templates

Generates genre-specific Godot game templates with file manifests, node hierarchies, and mechanics.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill godot-templates-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-templates
Source: https://github.com/zerox-core/AI_Game/tree/main/.claude/skills/godot-templates
Command: npx skills add https://github.com/zerox-core/AI_Game --skill godot-templates-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Starting a new Godot game from a vague genre prompt often leads to missing files, inconsistent scene structure, and placeholder visuals. This Skill provides complete, ready-to-follow blueprints for five common game genres so the AI can scaffold a playable prototype with the right scripts, scenes, and mechanics from the start. ## Core Features & Use Cases - Five Genre Templates: Top-Down Shooter, Platformer, Puzzle (Match-3), RPG/Top-Down Adventure, and Tower Defense, each with a full file manifest, node hierarchy, and key mechanics (speeds, collision layers, timers, scoring). - Mandatory Asset Bootstrap: Requires calling godot_generate_asset_pack first and wiring entities to generated sprites, avoiding plain ColorRect visuals in full-game builds. - Template Selection Logic: Keyword-based rules map user prompts (e.g. "jump", "tower", "match") to the closest template, with Top-Down Shooter as the default fallback. - Use Case: A user asks to "build a platformer game in Godot"; the Skill selects the Platformer template, generates the sprite asset pack, then creates the player, level builder, coin, and spike scripts following the documented node hierarchy and tuning values. ## Quick Start Ask the AI to create a Godot game of a specific genre, such as "create a top-down shooter game in Godot", and it will apply the matching template.

Frequently Asked Questions about godot-templates

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a Godot game from a genre prompt?

Describe the genre in your prompt, such as shooter, platformer, puzzle, RPG, or tower defense. The Skill matches keywords to a template, generates the sprite asset pack first, then creates the listed scripts and scenes with the documented node hierarchy and mechanics.

What game genres does the Godot template skill support?

It supports five genres: Top-Down Shooter, Platformer, Puzzle (Match-3 grid), RPG/Top-Down Adventure, and Tower Defense. Sandbox or building prompts start from the Top-Down Shooter base, and unclear prompts default to Top-Down Shooter.

Does the Godot template include art assets for entities?

Yes, the template mandates calling godot_generate_asset_pack before writing gameplay scripts and wiring entities to the generated sprites. Plain ColorRect visuals are prohibited in full-game builds, with layered procedural rendering only as a fallback.

What happens if my game idea does not match any template?

Prompts containing sandbox, build, or craft keywords start from the Top-Down Shooter template with building features added. Completely unclear prompts default to the Top-Down Shooter template as the most reliable prototype base.

Which Godot node types do the templates use for collisions?

Templates use CharacterBody2D for players and chasing enemies, Area2D for bullets, coins, spikes, and tower detection ranges, and StaticBody2D for platforms. Collision layers and masks are specified per template, such as bullets on layer 2 and enemies on layer 4.