What problem does it solve? Starting a new Godot game from a vague genre prompt often leads to missing files, inconsistent scene structure, and placeholder visuals. This Skill provides complete, ready-to-follow blueprints for five common game genres so the AI can scaffold a playable prototype with the right scripts, scenes, and mechanics from the start. ## Core Features & Use Cases - Five Genre Templates: Top-Down Shooter, Platformer, Puzzle (Match-3), RPG/Top-Down Adventure, and Tower Defense, each with a full file manifest, node hierarchy, and key mechanics (speeds, collision layers, timers, scoring). - Mandatory Asset Bootstrap: Requires calling godot_generate_asset_pack first and wiring entities to generated sprites, avoiding plain ColorRect visuals in full-game builds. - Template Selection Logic: Keyword-based rules map user prompts (e.g. "jump", "tower", "match") to the closest template, with Top-Down Shooter as the default fallback. - Use Case: A user asks to "build a platformer game in Godot"; the Skill selects the Platformer template, generates the sprite asset pack, then creates the player, level builder, coin, and spike scripts following the documented node hierarchy and tuning values. ## Quick Start Ask the AI to create a Godot game of a specific genre, such as "create a top-down shooter game in Godot", and it will apply the matching template.