godot-unix-timestamp-fix
CommunityCorrect Godot Unix timestamps and time handling.
AuthorGOODDAYDAY
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Godot's Unix timestamp handling can lead to incorrect scheduling, logging inconsistencies across time zones, and misinterpreted dates if the correct APIs and conversions are not used. This skill provides clear guidance to fix and standardize timestamp usage in Godot projects.
Core Features & Use Cases
- Correct timestamp usage across Godot scripts using OS.get_unix_time and DateTime.
- Guidance on timezone handling and converting timestamps to local time for UI and logs.
- Use Case: Ensure scheduled events and logs align when testing across environments.
Quick Start
Explain and implement the Godot Unix timestamp fix in a sample project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-unix-timestamp-fix Download link: https://github.com/GOODDAYDAY/Harness-Everything-Game-Framework/archive/main.zip#godot-unix-timestamp-fix Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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