GoodyHao
Community@gooddayday · Singapore
Good Good Study! Day Day Up!
Agent Skills by GoodyHao
Showing 61 vetted skills indexed across 2 GitHub repositories.
harness-setup
Generate config JSON, shell scripts, and documentation scaffolds for new projects.
writing-skills
Create SKILL.md files with YAML frontmatter and Markdown bodies.
math-essentials
Provide game math primitives for Godot 4.x with GDScript and C# examples.
particles-vfx
Optimize and demonstrate GPUParticles2D/3D particle effects in Godot 4.x.
export-pipeline
Automate Godot project exports across Windows, Linux, Web, Android, and iOS with CI/CD.
gdscript-patterns
Standardize GDScript patterns for static typing, coroutines, and match in Godot 4.3+.
assets-pipeline
Automate asset import and management workflows for Godot 4+ projects.
godot-optimization
Identifies and mitigates bottlenecks in Godot 4.x projects via profiling, draw-call reduction, memory management.
godot-testing
Guide GUT and gdUnit4 test setups for GDScript and C# Godot projects.
procedural-generation
Generate deterministic 2D/3D game maps with selectable tile layouts, customizable noise parameters, optional cellular cave smoothing and tunable levels of detail for heightmaps and textures. Also, extract 3D mesh and metadata from volumetric data for customizable 3D printing.
state-machine
Implement enum-, node-, or resource-based state machines in Godot 4.3+.
hud-system
Build modular HUD components for Godot 4.x games.
player-controller
Implement player movement patterns and input handling for Godot CharacterBody nodes.
godot-singleton-pattern
Implement a Godot singleton pattern using Autoload and GDScript.
2d-essentials
Guide Godot 4.3+ developers in implementing 2D systems with TileMaps and parallax.
godot-unix-timestamp-fix
Fix Unix timestamp handling in Godot projects using OS.get_unix_time and DateTime.
xr-development
Automates Godot 4.3 XR development setup including OpenXR integration and Quest export configuration.
godot-tscn-format
Explain Godot TSCN file syntax, node definitions, and resource linking.
addon-development
Create and manage Godot 4.x editor plugins with EditorPlugin scaffolding.
godot-project-setup
Scaffold Godot 4.x projects with directory layouts, autoloads, and version-control templates.
multiplayer-sync
Synchronize Godot multiplayer game state with interpolation, prediction, and lag compensation.
resource-pattern
Create typed Godot Resource containers with export fields for inspector editing.
audio-system
Implement a Godot 4.3+ audio system with buses, spatial audio, and SFX pooling.
godot-console
Automate Godot engine CLI commands to run games, execute scripts, and export projects.