hud-system

Build modular HUD components for Godot 4.x games.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/GOODDAYDAY/Harness-Everything-Game-Framework --skill hud-system-gooddayday
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hud-system
Source: https://github.com/GOODDAYDAY/Harness-Everything-Game-Framework/tree/main/.harness/skills/hud-system
Command: npx skills add https://github.com/GOODDAYDAY/Harness-Everything-Game-Framework --skill hud-system-gooddayday

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The HUD system provides a cohesive toolkit for building and maintaining in-game heads-up displays (HUDs) such as health bars, score readouts, minimaps, and damage numbers, ensuring consistent UI patterns and clean scene organization across Godot projects.

Core Features & Use Cases

  • Centralized HUD components: HealthBar, ScoreDisplay, DamageNumber, MinimapCamera, NotificationStack, and InteractionPrompt that can be wired to any Godot 4 game.
  • Flexible layout guidance: advice on CanvasLayer usage, layering, and HUD grouping to avoid scene entanglements and z-order issues.
  • Real-world scenarios: medical health display, score dashboards for arcade games, minimaps for exploration titles, and on-screen prompts for interactions.

Quick Start

Integrate the HUD system into your Godot project and wire health, score, minimap, and prompts so they render reliably on screen.

Frequently Asked Questions about hud-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a health bar and damage numbers in Godot 4?

You can add a health bar and damage numbers in Godot 4 by integrating modular HUD components like HealthBar and DamageNumber under a single CanvasLayer, avoiding the need to wire each UI element manually.

What is the best way to organize a minimap and score display in Godot?

The best way to organize a minimap and score display in Godot is grouping them under a centralized CanvasLayer using scalable components like MinimapCamera and ScoreDisplay to prevent scene entanglements and z-order issues.

Does this HUD system work for both 2D and 3D Godot games?

Yes, the HUD system works for both 2D and 3D contexts in Godot 4.x, providing consistent UI architecture and scalable components suitable for varied game contexts.

Can I use this HUD toolkit without prior UI wiring experience in Godot?

You can use this HUD toolkit without manual UI wiring experience because it provides pre-built components like NotificationStack and InteractionPrompt designed to be wired directly into any Godot 4 project.

Why do my Godot HUD elements have z-order issues across different screens?

Godot HUD elements have z-order issues across different screens when they are not properly grouped under a single CanvasLayer, which this HUD system addresses by providing clean layout guidance and centralized component organization.