What problem does it solve? Godot game projects often lack structured testing and repeatable build pipelines, making it hard to verify gameplay logic, run automated checks in CI, and ship web or desktop builds consistently. This Skill provides ready-to-use workflows for unit testing, E2E automation, exporting, and deploying Godot 4.x games. ## Core Features & Use Cases - GdUnit4 Unit Testing: Write and run GDScript unit and scene tests inside Godot, with input simulation, assertions, and JUnit XML reports for CI. - PlayGodot E2E Automation: Control a running game from Python via the RemoteDebugger protocol to click UI, simulate input, capture screenshots, and verify game state. - Build & Deploy Pipelines: Export web/desktop builds from the command line and deploy to Vercel, GitHub Pages, or itch.io using GitHub Actions workflows. - Use Case: You are building a card battle game in Godot 4.6 and want CI to run headless GdUnit4 tests on every push, then export a Web build and deploy a preview to Vercel for each pull request. ## Quick Start Ask the assistant to set up GdUnit4 tests for your Godot project and run them headless from the command line.