What problem does it solve? Drawing rectangles, circles, polygons, and custom paths in Phaser 4 requires choosing between the imperative Graphics object and standalone Shape game objects, each with different APIs, angle units, and component support. This Skill provides the correct methods, parameters, and gotchas so shapes render as intended without trial and error. ## Core Features & Use Cases - Graphics Drawing: Covers fillStyle, lineStyle, gradients, paths, arcs, rounded rectangles, canvas transforms, and generateTexture for baking drawings into reusable textures. - Shape Game Objects: Documents all 12 shape factories (arc, circle, curve, ellipse, grid, isobox, isotriangle, line, polygon, rectangle, star, triangle) with fill, stroke, and shape-specific methods. - Use Case: When building a game HUD, use this Skill to draw a health bar with fillRect and strokeRect, create a star rating indicator with this.add.star, and generate a texture from a Graphics drawing to use as a sprite. ## Quick Start Use the graphics-and-shapes skill to draw a filled rounded rectangle with a stroked circle inside a Phaser 4 scene.