grass-builder

Convert landscape grass to foliage actors in Unreal Engine.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill grass-builder-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: grass-builder
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/grass-builder
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill grass-builder-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the conversion of landscape grass elements within Unreal Engine levels into instanced foliage actors, streamlining the process of managing and optimizing foliage for performance.

Core Features & Use Cases

  • Grass to Foliage Conversion: Transforms landscape grass types into AInstancedFoliageActor instances.
  • Engine Path Detection: Automatically finds the Unreal Engine installation path via the Windows registry.
  • Use Case: Optimize a large open-world Unreal Engine level by converting its scattered landscape grass into efficient foliage instances, improving rendering performance and simplifying asset management.

Quick Start

Run the grass-builder skill with the level path /Game/S2/Main_Flow/Teaser/Level/L_Teaser_Temp_Autumn_03.

Frequently Asked Questions about grass-builder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert landscape grass to foliage in Unreal Engine?

Converting landscape grass to foliage is handled by the CascadeFoliage Grass Builder commandlet, which transforms landscape grass types into AInstancedFoliageActor instances for optimized rendering and asset management.

Why convert landscape grass to instanced foliage actors for world partition levels?

Converting landscape grass to instanced foliage actors optimizes large open-world levels by improving rendering performance and simplifying asset management within world partition workflows.

Does the Unreal Engine grass to foliage conversion tool require specific Windows dependencies?

Yes, the conversion requires a Windows platform, a compiled SipherCascadeFoliageEditor module, and automatically detects the Unreal Engine installation path via the Windows registry to function correctly.

What is the best way to optimize foliage assets in large Unreal Engine levels?

Automating the conversion of scattered landscape grass elements into efficient instanced foliage actors via a dedicated commandlet is an effective way to optimize foliage assets in large Unreal Engine levels.

How do I run the landscape grass to foliage conversion on a specific level path?

To run the landscape grass to foliage conversion, execute the skill with your target level path, such as /Game/S2/Main_Flow/Teaser/Level/L_Teaser_Temp_Autumn_03, to process the specified world partition level.