hatch-pet

Generate and package Codex-compatible pet spritesheets from character art.

Updated May 11, 2026
One-click install
npx skills add https://github.com/Maccio-huang/opendesign --skill hatch-pet-maccio-huang
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hatch-pet
Source: https://github.com/Maccio-huang/opendesign/tree/main/skills/hatch-pet
Command: npx skills add https://github.com/Maccio-huang/opendesign --skill hatch-pet-maccio-huang

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires imagegen, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill automates the process of creating, animating, and packaging Codex-compatible pet spritesheets from character art or visual references, saving time and effort.

Core Features & Use Cases

  • Pet Creation: Generate pet spritesheets from character art or screenshots.
  • Animation: Create various animations like idle, running, waving, etc.
  • Packaging: Package the spritesheets into a format compatible with the Codex app.
  • Use Case: Imagine you want to create a custom animated pet for your Codex setup. Use this Skill to design the pet, animate it, and package it for easy use within the Codex app.

Quick Start

Use the hatch-pet skill to create a pet from the concept 'a friendly pixel-art shiba puppy'. Provide the reference image 'shiba-puppy.png' and specify the pet name 'Buddy'.

Frequently Asked Questions about hatch-pet

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a pet spritesheet for the Codex app?

Creating a pet spritesheet for the Codex app involves using image generation and data processing scripts to animate character art and package it into a compatible format. This Skill automates that entire generation and packaging workflow.

Can I generate animations from an existing image for a pet spritesheet?

You can generate pet spritesheet animations from existing character art or screenshots. The automation process utilizes your visual references to create various animations like idle, running, and waving, then packages them for use.

Do I need an image generation system to animate and package pet spritesheets?

An image generation system is required to automate pet spritesheet creation. This dependency is necessary to generate the visual assets from your defined concepts and references before the scripts can assemble the animation.

What is the best way to package pet spritesheets into a Codex-compatible format?

The best way to package pet spritesheets into a Codex-compatible format is through automated scripts that process the generated animations. This ensures the final spritesheet data aligns correctly with the Codex app requirements.

What types of animations can I create for a custom pet spritesheet?

You can create various animations for a custom pet spritesheet, including idle, running, and waving sequences. These animations are generated from your character art or visual references and packaged together.

Are there limitations when using image generation for pet spritesheet packaging?

Limitations when using image generation for pet spritesheet packaging depend on the specific image generation system used. Results are primarily targeted toward design and entertainment applications, requiring specific scripts for proper spritesheet assembly.