hatch-pet

Automate hatch-pet production from concept to Codex animated-pet atlas.

Updated May 25, 2026
One-click install
npx skills add https://github.com/pawan0631/AI_OpenAISkill --skill hatch-pet-pawan0631
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hatch-pet
Source: https://github.com/pawan0631/AI_OpenAISkill/tree/main/skills/.curated/hatch-pet
Command: npx skills add https://github.com/pawan0631/AI_OpenAISkill --skill hatch-pet-pawan0631

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Pillow, and includes scripts (resource) and references (resource) components.

What problem does it solve?

Hatch Pet automates the end-to-end process of turning a concept, brand cue, or reference image into a Codex-compatible animated pet atlas, saving design time and ensuring consistent Identity across frames.

Core Features & Use Cases

  • End-to-end hatch-pet workflow: base image generation, deterministic layout, 9-state atlas, QA, and packaging.
  • Deterministic sprite assembly: fixed atlas geometry, layout guides, canonical-base reference, and pet.json packaging.
  • Brand discovery and inputs: accepts concept, brand cues, and reference images with safe chroma-key constraints.

Quick Start

Provide a concept and optional references to generate a full hatch-pet atlas with 9 animation states.

Frequently Asked Questions about hatch-pet

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a sprite atlas for animated pets from a concept image?

A sprite atlas for animated pets is generated by processing a base concept image into a deterministic 9-state layout. The workflow handles base image generation, fixed atlas geometry, and packaging for direct app integration.

What is a 9-state sprite atlas and when do I need one for Codex apps?

A 9-state sprite atlas is a deterministic layout mapping nine distinct animation states onto fixed geometry. It is needed for Codex apps to maintain consistent visual identity across all animation frames.

Can I use brand cues and reference images to generate an animated pet atlas?

Yes, you can use brand cues and reference images to generate an animated pet atlas. The workflow accepts these inputs alongside safe chroma-key constraints to ensure brand identity alignment.

Do I need Pillow installed to run the sprite assembly workflow?

Yes, Pillow is required for the sprite assembly workflow. The internal image processing scripts rely on this dependency to execute deterministic layout generation and deliver QA-ready artifacts.

How to package a pet.json file and sprite atlas for Codex compatibility?

Packaging a pet.json file and sprite atlas is automated through deterministic sprite assembly into fixed atlas geometry. The workflow outputs a canonical-base reference alongside the pet.json file for Codex apps.