headless-build

Community

Verify Godot code compiles instantly.

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It solves the problem of wasting time by running or testing a Godot project only to discover that code fails to parse or compile.

Core Features & Use Cases

  • Headless compile-check: Runs Godot in headless mode to quickly catch GDScript load/parse issues and C# build errors without starting the full game.
  • Noise filtering: Ignores engine/headless-specific internals and reports only actionable script/resource failures.
  • When to use: After any code changes, when diagnosing build errors, before running tests, or when you ask the system to confirm “it compiles” or “does this parse.”

Quick Start

Run the headless-build skill from the project root to compile-check the current Godot project and get a pass/fail result with any script errors listed.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: headless-build
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#headless-build

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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