What problem does it solve? Authoring motion for HyperFrames video compositions requires coordinating timelines, cameras, characters, and runtime APIs while keeping every frame deterministic and seek-safe; this Skill consolidates all animation knowledge into reusable rules, blueprints, transitions, and runtime adapters. ## Core Features & Use Cases - Atomic motion rules: Pick 2-4 recipes from rules-index.md (kinetic typography, camera flights, cursor choreography, particle bursts) and glue them with a single paused GSAP timeline. - Scene blueprints: Instantiate 22 time-coded shot templates (kinetic-type-beats, cursor-ui-demo, prompt-type-submit-generate) mapped to storyboard roles like Hook, Key_Feature, and CTA. - Runtime adapters: Route work to GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, or TypeGPU depending on the asset and scene type. - Use Case: Animate a cartoon cutout explainer by rigging layered image assets, staging intent-to-reaction beats, and auditing the result with the animation-map script. ## Quick Start Ask the agent to animate a HyperFrames scene using two or three rules from the rules index on a single paused GSAP timeline.