hytale-commands

Document Hytale command creation with arguments, permissions, and registration.

13|Updated Feb 14, 2026
One-click install
npx skills add https://github.com/JBurlison/Hytale-Mod-Agent --skill hytale-commands-jburlison
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-commands
Source: https://github.com/JBurlison/Hytale-Mod-Agent/tree/main/.github/skills/hytale-commands
Command: npx skills add https://github.com/JBurlison/Hytale-Mod-Agent --skill hytale-commands-jburlison

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill simplifies the creation and management of custom commands within Hytale plugins, enabling developers to build robust in-game functionalities.

Core Features & Use Cases

  • Command Definition: Provides clear guidance on creating various command types (async, player-bound, target-based).
  • Argument Handling: Details how to define required, optional, default, and flag arguments with type validation.
  • Permissions & Variants: Explains how to implement permission checks, command aliases, and usage variants.
  • Use Case: A plugin developer needs to create a /heal <player> <amount> command. This Skill provides the exact code structure, argument definitions, and permission setup required.

Quick Start

Use the hytale-commands skill to create a new player command that heals a target player for a specified amount.

Frequently Asked Questions about hytale-commands

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create custom commands in a Hytale plugin?

To create custom commands in a Hytale plugin, you define a class extending an abstract command type like AbstractAsyncCommand or AbstractPlayerCommand. You then define arguments, set permissions, and register the command using CommandRegistry to enable in-game execution.

What is the best way to parse required and optional arguments in Hytale commands?

Parsing required and optional arguments in Hytale commands involves using RequiredArg, OptionalArg, DefaultArg, and FlagArg classes. You pair these with ArgTypes and custom validators within your command definition to parse and validate input.

Can I set up permission checks and aliases for Hytale plugin commands?

Yes, you can set up permission checks and aliases for Hytale plugin commands. The command system allows you to call requirePermission to restrict access, addUsageVariant to define different command structures, and addAliases to register alternate command names.

How do you build a command tree with subcommands in Hytale?

Building a command tree with subcommands in Hytale uses AbstractCommandCollection to group related commands. You call addSubCommand within your collection to nest commands, creating a structured hierarchy before finalizing registration.

Does the Hytale command system support targeting specific players or entities?

Yes, the Hytale command system supports targeting specific players or entities. You can extend AbstractTargetPlayerCommand or AbstractTargetEntityCommand to automatically handle target selection and execute logic against the specified in-game targets.

How do I validate argument input for custom Hytale commands?

Validating argument input for custom Hytale commands involves applying built-in argument validators or creating custom validators. You attach these validators to your defined arguments like RequiredArg to ensure inputs meet specific criteria before execution.