hytale-entity-effects

Document Hytale Entity Effect JSON schemas and EffectControllerComponent API usage.

13|Updated Feb 14, 2026
One-click install
npx skills add https://github.com/JBurlison/Hytale-Mod-Agent --skill hytale-entity-effects
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-entity-effects
Source: https://github.com/JBurlison/Hytale-Mod-Agent/tree/main/.github/skills/hytale-entity-effects
Command: npx skills add https://github.com/JBurlison/Hytale-Mod-Agent --skill hytale-entity-effects

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides a comprehensive guide to Hytale's complex Entity Effect system, demystifying the creation and application of status effects, buffs, debuffs, and visual alterations.

Core Features & Use Cases

  • JSON Schema Reference: Detailed breakdown of all effect properties and their configurations.
  • API Usage: Examples for interacting with the EffectControllerComponent in Java.
  • Projectile System: Documentation for creating custom projectiles with visual and damage effects.
  • Use Case: You need to create a "Burning" effect for your custom weapon that deals damage over time and applies a visual red tint to the target. This Skill provides the exact JSON structure and API calls needed.

Quick Start

Use the hytale-entity-effects skill to document the JSON schema for applying a poison effect to an entity.

Frequently Asked Questions about hytale-entity-effects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a custom status effect in Hytale using JSON schema?

To create a custom status effect in Hytale, define the effect properties and configurations using the JSON schema reference, specifying damage over time, buffs, debuffs, and visual alterations like tints. This documents the exact structure needed for effect creation.

How does the EffectControllerComponent work for applying buffs and debuffs?

The EffectControllerComponent is the API used in Java to interact with the entity effect system, handling the application and removal of status effects. It provides the method calls needed to programmatically apply buffs and debuffs to entities.

Can I attach custom visual effects to projectiles in Hytale modding?

Yes, the projectile system documentation covers creating custom projectiles with visual and damage effects in Hytale. This allows you to configure projectiles that apply custom visual alterations and status effects upon hitting an entity.

What is the best way to apply a burning effect with a visual red tint to a target?

The best way to apply a burning effect is by combining the JSON schema definition for damage over time with the API calls for visual customization. This provides the exact JSON structure and Java API usage needed to apply a red tint to the target entity.

Do I need any dependencies to use the Hytale entity effect system?

No external dependencies are required to use this Skill, as it documents the native Hytale entity effect system. You only need the base Hytale modding environment to implement the JSON schema definitions and EffectControllerComponent API.