hytale-logging

Add structured logging to Hytale server plugins using HytaleLogger API.

Updated Jan 19, 2026
One-click install
npx skills add https://github.com/Reign-software/hyforged --skill hytale-logging-reign-software
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-logging
Source: https://github.com/Reign-software/hyforged/tree/main/.github/skills/hytale-logging
Command: npx skills add https://github.com/Reign-software/hyforged --skill hytale-logging-reign-software

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Hytale server plugins often lack a consistent, reliable logging strategy, making debugging difficult and logs hard to interpret.

Core Features & Use Cases

  • HytaleLogger API provides a unified logger that writes to the server log.
  • Log Levels & Formatting support atInfo(), atWarning(), atSevere() with printf-style args for lazy evaluation.
  • Exception Handling allows attaching stack traces via withCause() for diagnostics.
  • Use Cases startup logging, in-game actions, and error reporting with structured messages.

Quick Start

Create a class-scoped logger with HytaleLogger.forEnclosingClass() and use atInfo to log startup messages.

Frequently Asked Questions about hytale-logging

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add structured logging to a Hytale server plugin?

Structured logging for a Hytale server plugin is added by creating a class-scoped logger with HytaleLogger.forEnclosingClass() and calling atInfo, atWarning, or atSevere to write consistent messages to the server log.

Can I use printf-style string formatting for Hytale plugin logs?

Printf-style formatting is supported by the HytaleLogger API for lazy evaluation, allowing you to pass format strings and arguments directly into atInfo, atWarning, and atSevere methods during plugin development.

How do I log exceptions with stack traces in a Hytale plugin?

To log exceptions with stack traces in a Hytale plugin, use the withCause() method to attach the exception to your log entry, capturing the full stack trace for diagnostic purposes alongside your atWarning or atSevere messages.

What is the best way to capture in-game actions and startup events in Hytale?

The best way to capture in-game actions and startup events is using a unified HytaleLogger, applying consistent formatting and log levels to track server behaviors and error conditions throughout the plugin lifecycle.

Does Hytale logging require any external dependencies or plugins?

No external dependencies are required to implement this logging strategy, as the Skill relies solely on the HytaleLogger API to provide structured, reliable logging capabilities directly within your server plugin environment.

Why are my Hytale server logs difficult to interpret during debugging?

Hytale server logs are often difficult to interpret because plugins lack a consistent logging strategy, which this Skill solves by providing a unified logger with structured messages, specific log levels, and exception stack traces.