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Reign Gaming

Official

@reign-software · United States of America

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3Public Repos
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50Published Skills

Specialized technical documentation and development frameworks for Hytale server plugin architecture, ECS implementation, and data-driven game mechanics.

Skills Distribution
DomainDeveloper To...Game Engine Archit.. (40%)Technical Document.. (30%)Server-Side Plugin.. (30%)

Agent Skills by Reign Gaming

Showing 50 vetted skills indexed across 1 GitHub repositories.

Reign-softwareReign-software

modding-doc-overview

Generates concise summaries of Laravel application health for Telegram reports.

Official
Basic
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modding-doc-item-interaction

Create and wire custom items and interactions in Hytale plugins.

Official
Intermediate
Reign-softwareReign-software

hytale-blocks

Define and deploy custom Hytale blocks using asset packs and JSON definitions.

Official
Intermediate
Reign-softwareReign-software

modding-doc-scaling

Guide modders to configure world and monster scaling via doc references.

Official
Intermediate
Reign-softwareReign-software

curseforge-maven

Add CurseForge mod dependencies to Maven builds for Hytale projects.

Official
Intermediate
Reign-softwareReign-software

hytale-player-input

Intercept and filter Hytale client-to-server input packets using PacketAdapters.

Official
Advanced
Reign-softwareReign-software

modding-doc-affix-system

Define Hyforged affixes and pools with JSON schemas and API references.

Official
Advanced
Reign-softwareReign-software

hytale-persistent-data

Store persistent player and entity data using custom components with Codec serialization.

Official
Intermediate
Reign-softwareReign-software

hytale-ui-modding

Design and deploy Hytale custom UI with native .ui markup and the Java UI API.

Official
Advanced
Reign-softwareReign-software

hytale-teleporting-players

Teleport players between worlds using Teleport and Transform components.

Official
Intermediate
Reign-softwareReign-software

modding-doc-buff-display

Define Hyforged buffs and debuffs as single JSON effect files.

Official
Intermediate
Reign-softwareReign-software

validate-agent-files

Validate agent, skill, prompt, and instruction files across providers.

Official
Intermediate
Reign-softwareReign-software

hytale-prefabs

Create, save, load, and edit Hytale prefab structures as JSON files.

Official
Advanced
Reign-softwareReign-software

hytale-permissions

Manage and enforce Hytale plugin permissions and groups through a centralized PermissionsModule.

Official
Advanced
Reign-softwareReign-software

hytale-inventory

Automate Hytale inventory management using Inventory, ItemStack, and PageManager APIs.

Official
Advanced
Reign-softwareReign-software

hytale-player-stats

Modify Hytale player and entity stats via EntityStatMap on the world thread.

Official
Advanced
Reign-softwareReign-software

hytale-camera-controls

Configure custom camera modes in Hytale plugins using ServerCameraSettings.

Official
Advanced
Reign-softwareReign-software

hytale-playing-sounds

Resolve SoundEvent asset maps and emit 3D sounds to players via SoundUtil.

Official
Intermediate
Reign-softwareReign-software

hytale-events

Implement Hytale event handling with IEvent, IAsyncEvent, and EcsEvent.

Official
Advanced
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hytale-world-gen

Document Hytale's procedural world generation systems for plugin developers.

Official
Advanced
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update-hytale-skills

Sync hytale-* skills with upstream MDX documentation and SKILL.md content.

Official
Advanced
Reign-softwareReign-software

generate-agent-docs

Generate standardized documentation for AI agents, prompts, skills, and instructions.

Official
Advanced
Reign-softwareReign-software

hytale-spawning-entities

Spawn model-based entities in Hytale plugins with ECS components.

Official
Advanced
Reign-softwareReign-software

hytale-nameplates

Compose Hytale NPC nameplates from quality, affixes, base name, and level.

Official
Intermediate

Frequently Asked Questions About Reign Gaming

FAQPage Schema
What specific game development tasks are enabled by these resources?

These resources enable the creation of custom Hytale server plugins, including ECS-based entity management, UI markup design, packet filtering for player input, and the implementation of complex ARPG-style progression systems using JSON schemas.

Who is the target audience for these technical specifications?

The target audience includes Hytale server administrators, game developers, and modders focused on extending server-side functionality, managing persistent entity data, and building custom gameplay mechanics within the Hytale engine environment.

What are the primary prerequisites for deploying these plugin configurations?

Deployment requires a configured development environment utilizing JDK 25 and Gradle. Developers must also be familiar with Hytale's internal ECS architecture, JSON/HJSON data structures, and the specific server-side APIs provided for entity and event management.