modding-doc-buff-display

Define Hyforged buffs and debuffs as single JSON effect files.

Updated Jan 19, 2026
One-click install
npx skills add https://github.com/Reign-software/hyforged --skill modding-doc-buff-display
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: modding-doc-buff-display
Source: https://github.com/Reign-software/hyforged/tree/main/.github/skills/modding-doc-buff-display
Command: npx skills add https://github.com/Reign-software/hyforged --skill modding-doc-buff-display

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Buff and debuff display and single-file effect authoring for Hyforged, enabling data-driven updates without multiple JSONs or scattered scripts.

Core Features & Use Cases

  • Single JSON per effect: Represent buffs/debuffs in one JSON file under src/main/resources/Server/Hyforged/Effects/*.json
  • Data-driven display: Use StatusEffectIcon, Debuff flag, and Duration to correctly render effects in Hytale
  • HyforgedModifiers: Include optional Stat modifiers within the same JSON to apply effects

Quick Start

Create or update a buff with a single JSON in src/main/resources/Server/Hyforged/Effects/ implementing the required fields and modifiers.

Frequently Asked Questions about modding-doc-buff-display

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define buffs and debuffs in a single JSON file for Hyforged?

Define buffs and debuffs by creating a single JSON file per effect in the Server/Hyforged/Effects directory, consolidating EntityEffect details, StatusEffectIcon, Debuff flag, and Duration into one data-driven file.

What is the best way to display custom status effect icons in Hytale modding?

To display status effect icons in Hytale, include the StatusEffectIcon path and Debuff flag within your Hyforged effect JSON to ensure the client correctly renders the buff or debuff.

Can I include stat modifiers directly inside a Hyforged status effect JSON?

Yes, you can include HyforgedModifiers within the same JSON file to apply optional stat modifiers directly alongside your EntityEffect details and Duration settings.

Does single-file JSON effect authoring support optional translations for buffs and debuffs?

Single-file JSON effect authoring supports optional translations, allowing you to consolidate localized buff and debuff text alongside icon paths and duration data without scattered scripts.

Why use a single JSON per effect instead of multiple scripts for Hyforged status effects?

Using a single JSON per effect enables data-driven updates for Hyforged status effects, eliminating the need to manage multiple JSON files or scattered scripts across your modding workflow.

What fields are required when creating a Hyforged effect JSON for Hytale?

Creating a Hyforged effect JSON requires including EntityEffect details, StatusEffectIcon, Debuff flag, Duration, and HyforgedModifiers to properly define and render the status effect.