hytale-player-input

Intercept and filter Hytale client-to-server input packets using PacketAdapters.

Updated Jan 19, 2026
One-click install
npx skills add https://github.com/Reign-software/hyforged --skill hytale-player-input-reign-software
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-player-input
Source: https://github.com/Reign-software/hyforged/tree/main/.github/skills/hytale-player-input
Command: npx skills add https://github.com/Reign-software/hyforged --skill hytale-player-input-reign-software

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Intercept and customize Hytale player input handling on the server by examining inbound/outbound packets, managing interactions, and enabling advanced camera control.

Core Features & Use Cases

  • Packet interception and filtering using PacketAdapters (Inbound, Outbound, Player-specific variants).
  • Handling SyncInteractionChains and InteractionType to detect and modulate player actions (Primary, Use, Swap, etc.).
  • Custom camera control via SetServerCamera and ServerCameraSettings for top-down, isometric, or side-scroller perspectives.
  • Reference of client-to-server packets and practical examples for building custom input workflows.

Quick Start

Intercept inbound packets and apply a custom camera setup using SetServerCamera.

Frequently Asked Questions about hytale-player-input

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I intercept and customize Hytale player input packets on the server?

Hytale server-side input handling is customized by intercepting client-to-server packets using PacketAdapters. This allows you to monitor inbound and outbound packets, filter interactions, and apply custom input workflows.

Can I change the player camera perspective in Hytale using server-side packets?

Yes, custom camera control is configured using SetServerCamera and ServerCameraSettings. This enables server-side enforcement of top-down, isometric, or side-scroller perspectives for players.

How do I detect and filter specific player actions like primary or swap in a Hytale plugin?

Player actions are detected and modulated by handling SyncInteractionChains and InteractionType. This mechanism identifies specific interactions such as Primary, Use, or Swap for custom server-side filtering.

What do I need to know to build custom Hytale input workflows with packet interception?

Building custom input workflows requires knowledge of PacketAdapters, SyncInteractionChains, InteractionType, and SetServerCamera. Access to client-to-server protocol references and camera settings is also necessary.

Does packet interception support both inbound and outbound Hytale client packets?

Yes, packet interception supports inbound, outbound, and player-specific variants using PacketAdapters. This allows comprehensive monitoring and modification of client-to-server communication.

When should I use server-side packet interception for Hytale input handling?

Server-side packet interception is used when you need to monitor, filter, or modify player interactions and camera behavior securely. It prevents client-side tampering by enforcing input logic on the server.