hytale-persistent-data

Serialize Hytale player and entity data to BSON with custom Codec components.

Updated Jan 21, 2026
One-click install
npx skills add https://github.com/xDinkyx/Hytale-Colonies-Plugin --skill hytale-persistent-data-xdinkyx
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-persistent-data
Source: https://github.com/xDinkyx/Hytale-Colonies-Plugin/tree/main/.github/skills/hytale-persistent-data
Command: npx skills add https://github.com/xDinkyx/Hytale-Colonies-Plugin --skill hytale-persistent-data-xdinkyx

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides a robust system for saving and loading player and entity data within Hytale, ensuring that game state and custom information are preserved across sessions.

Core Features & Use Cases

  • Persistent Data Storage: Save custom data associated with players and entities.
  • Custom Component Creation: Define and register your own data components using Codec serialization.
  • Data Serialization: Handles complex data types, including primitives, collections, and custom objects, to BSON format.
  • Use Case: You are developing a Hytale plugin that needs to track player statistics like kills, deaths, and playtime. This Skill allows you to create a PlayerStats component, register it, and then easily save and load this data for each player, ensuring their progress is never lost.

Quick Start

Use the hytale-persistent-data skill to create and add a new 'PlayerStats' component to the current player's entity store.

Frequently Asked Questions about hytale-persistent-data

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save Hytale player data across sessions?

To save Hytale player data across sessions, you use custom component creation and Codec serialization to persist entity state via BSON. This approach ensures game state and custom information are preserved between play sessions.

How does Codec serialization work for custom player components in Hytale?

Codec serialization uses BuilderCodec and KeyedCodec to define custom player components and serialize complex data types to BSON. This mechanism handles primitives, collections, and custom objects for robust data persistence.

Can I track custom player statistics like kills and playtime in Hytale?

Yes, you can track custom player statistics by defining a custom component, registering it, and using putComponent and ensureAndGetComponent to save and load the data. This ensures player progress is never lost.

What is the best way to serialize complex data types for Hytale entities?

The best way to serialize complex data types for Hytale entities is using BSON serialization via Codec. It handles primitives, collections, and custom objects, converting them into a persistent format for storage.

Do I need any external dependencies to implement persistent data storage in Hytale?

No external dependencies are required to implement persistent data storage in Hytale. The system relies on built-in mechanisms like custom component creation and Codec serialization to manage data persistence natively.

Are there limitations to what data can be stored using Hytale BSON serialization?

BSON serialization handles primitives, collections, and custom objects, but complex data types must be properly defined using BuilderCodec and KeyedCodec. Failure to correctly map data structures may result in persistence errors.