hytale-player-stats

Read and modify Hytale entity stats on the world thread.

13|Updated Feb 14, 2026
One-click install
npx skills add https://github.com/JBurlison/Hytale-Mod-Agent --skill hytale-player-stats
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-player-stats
Source: https://github.com/JBurlison/Hytale-Mod-Agent/tree/main/.github/skills/hytale-player-stats
Command: npx skills add https://github.com/JBurlison/Hytale-Mod-Agent --skill hytale-player-stats

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides a clear and actionable way to interact with and modify Hytale's complex player and entity stat system, preventing common errors and simplifying development.

Core Features & Use Cases

  • Stat Management: Read, set, add, subtract, maximize, and reset entity stats like health, stamina, mana, and ammo.
  • Thread Safety: Ensures all stat modifications are performed correctly on the world thread.
  • Use Case: Create a command that heals a player to full health or a system that applies a temporary damage-over-time effect by subtracting health.

Quick Start

Use the hytale-player-stats skill to restore a player's health to its maximum value.

Frequently Asked Questions about hytale-player-stats

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I modify Hytale player and entity stats like health and stamina?

To modify Hytale entity stats, you can use the EntityStatMap component to read, set, add, subtract, maximize, or reset values for health, stamina, mana, and ammo. All modifications must adhere to world thread safety protocols.

What operations are supported for managing Hytale entity stats?

Hytale entity stat management supports setting, adding, subtracting, maximizing, and resetting stat values. You interact with these values through the EntityStatMap component and DefaultEntityStatTypes definitions.

How do I safely change entity stats on the world thread in Hytale?

Changing Hytale entity stats requires strict adherence to world thread safety protocols for all modifications. This ensures that operations like setting health or subtracting stamina do not cause concurrency issues during gameplay.

Can I create a damage-over-time effect by subtracting health in Hytale?

Yes, you can create a damage-over-time effect by using the stat management system to repeatedly subtract health values from an entity. This is achieved by applying subtraction operations through the EntityStatMap component.

What types of stats can I manage using the Hytale stat system?

The Hytale stat system allows you to manage DefaultEntityStatTypes including health, stamina, mana, and ammo. You can interact with these specific stats using the EntityStatMap component for various gameplay mechanics.