iap-manager

Design game IAP catalogs with SKUs, price ladders, bundles, and regional pricing.

15|3|Updated Apr 9, 2026
One-click install
npx skills add https://github.com/LazyIsEfficient/agentic-os --skill iap-manager
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: iap-manager
Source: https://github.com/LazyIsEfficient/agentic-os/tree/main/.claude/skills/iap-manager
Command: npx skills add https://github.com/LazyIsEfficient/agentic-os --skill iap-manager

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) and references (resource) components.

What problem does it solve?

The IAP Manager enables teams to design and operate a complete in-app purchase (IAP) catalog for a game, including SKU design, price-tier ladders, bundles, starter packs, battle-pass structures, A/B test plans, and store configuration across App Store, Google Play, Steam DLC, web, and web3, with per-region localization.

Core Features & Use Cases

  • SKU design and catalog planning for launch or live-ops, including segment-aligned SKUs and taggable metadata.
  • Price-tier ladder population and optimization to ensure a balanced ladder across tiers (e.g., $0.99 to $99.99).
  • Bundle and starter pack design with honest value propositions and telemetries to measure performance.
  • A/B price testing planning and storefront configuration for multi-store rollout and regional pricing.
  • Region-aware localization, cross-store readiness, and handoffs to storefront teams.

Quick Start

Outline a catalog plan that defines SKUs, pricing tiers, bundles, regional pricing, and storefront configuration for a new title.

Frequently Asked Questions about iap-manager

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a game IAP catalog with regional pricing and bundles?

Design a game IAP catalog by generating SKU lists, price ladders, bundles, starter packs, and battle pass structures with per-region pricing tables. It applies to new launches, live re-tunes, and regional expansions across App Store, Google Play, Steam, and web3.

What is the best way to structure in-app purchase price tiers from $0.99 to $99.99?

The best way to structure in-app purchase price tiers is by populating a balanced price-tier ladder. This ensures balanced progression across tiers from $0.99 to $99.99, aligning SKUs with player segments and taggable metadata for live-ops optimization.

Can I plan A/B price tests for Steam DLC and Google Play storefronts?

Yes, you can plan A/B price tests for Steam DLC and Google Play storefronts. It provides A/B price testing planning and storefront configuration for multi-store rollout, outputting a price-test plan and cross-store readiness handoffs.

How do I create starter packs with honest value propositions for mobile games?

Create starter packs by designing bundle compositions with honest value propositions and telemetries to measure performance. It outputs bundle specs and compositions integrated into the catalog plan for multi-store rollout.

Does in-app purchase monetization planning work for live ops re-tunes and regional expansions?

In-app purchase monetization planning works for live ops re-tunes and regional expansions. It covers SKU design, pricing strategy, and store configuration across App Store, Google Play, Steam, and web3, providing catalog specs and regional price tables.