What problem does it solve?
This Skill provides a comprehensive, step-by-step process for accurately reimplementing game objects and badniks from Sonic the Hedgehog 2 into the OpenGGF engine, ensuring ROM accuracy.
Core Features & Use Cases
- Disassembly Analysis: Guides users on how to research and analyze object behavior, art, and routines from the game's disassembly.
- Engine Implementation: Details how to implement objects within the Java-based OpenGGF engine, covering art loading, object instance classes, and specific patterns (Simple, Multi-Piece, Parent-Child, Badnik).
- Cross-Validation: Emphasizes rigorous validation against the disassembly and provides a checklist for review agents.
- Use Case: A developer needs to add a specific enemy (e.g., a "Masher" badnik) to the OpenGGF engine. This Skill will guide them through finding its data in the Sonic 2 disassembly, implementing its unique movement and animation, and ensuring it behaves exactly like it does in the original game.
Quick Start
Use the s2-implement-object skill to implement the 'Masher' badnik, referencing the s2disasm-guide skill for disassembly details.