Agent Skills by jamesj999
Showing 18 vetted skills indexed across 2 GitHub repositories.
s3k-disasm-guide
Navigate Sonic 3 & Knuckles disassembly directories and use RomOffsetFinder for asset location.
plc-system
Document the Pattern Load Cue system's binary format and PlcParser API for Sonic games.
s1-implement-object
Implement Sonic 1 objects and badniks in the OpenGGF engine.
s3k-implement-boss
Implement Sonic 3 & Knuckles zone bosses in Java with disassembly cross-validation.
s2-implement-object
Implement Sonic 2 objects and badniks in the OpenGGF engine from disassembly analysis.
s2disasm-guide
Navigate Sonic 2 disassembly structure and use RomOffsetFinder to locate data.
s1-implement-boss
Reimplement Sonic 1 zone bosses in the OpenGGF engine using disassembly analysis.
s1disasm-guide
Guide navigation of Sonic 1 disassembly directories and compression types.
s3k-implement-object
Implement Sonic 3 & Knuckles objects and badniks in the OpenGGF engine.
s3k-plc-system
Analyze the Sonic 3 & Knuckles Pattern Load Cue system.
s2-implement-boss
Implement Sonic 2 zone bosses in the OpenGGF Java game engine.
Cross-Game Pattern Load Cue (PLC) System
Parse and decompress graphical pattern load cue data from Mega Drive Sonic game ROMs.
Implement Sonic 2 Object/Badnik
Implement Sonic 2 objects and badniks in the OpenGGF engine.
Implement Sonic 1 Boss
Implement Sonic 1 zone bosses in Java with ROM-accurate behavior.
Implement Sonic 3&K Object/Badnik
Implement Sonic 3 & Knuckles objects and badniks in OpenGGF using ROM disassembly analysis.
S3K Pattern Load Cue (PLC) System
Document the S3K Pattern Load Cue system for ROM art loading.
Implement Sonic 2 Boss
Implement Sonic 2 zone bosses in the OpenGGF engine from disassembly analysis.
Implement Sonic 3&K Boss
Implement ROM-accurate Sonic 3&K boss arenas, hit handling, and defeat sequences.