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jamesj999

Community

@jamesj999

1Followers
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7Public Repos
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18Published Skills

Agent Skills by jamesj999

Showing 18 vetted skills indexed across 2 GitHub repositories.

jamesj999jamesj999
6

s3k-disasm-guide

Navigate Sonic 3 & Knuckles disassembly directories and use RomOffsetFinder for asset location.

Community
Intermediate
jamesj999jamesj999
6

plc-system

Document the Pattern Load Cue system's binary format and PlcParser API for Sonic games.

Community
Intermediate
jamesj999jamesj999
6

s1-implement-object

Implement Sonic 1 objects and badniks in the OpenGGF engine.

Community
Advanced
jamesj999jamesj999
6

s3k-implement-boss

Implement Sonic 3 & Knuckles zone bosses in Java with disassembly cross-validation.

Community
Advanced
jamesj999jamesj999
6

s2-implement-object

Implement Sonic 2 objects and badniks in the OpenGGF engine from disassembly analysis.

Community
Advanced
jamesj999jamesj999
6

s2disasm-guide

Navigate Sonic 2 disassembly structure and use RomOffsetFinder to locate data.

Community
Intermediate
jamesj999jamesj999
6

s1-implement-boss

Reimplement Sonic 1 zone bosses in the OpenGGF engine using disassembly analysis.

Community
Advanced
jamesj999jamesj999
6

s1disasm-guide

Guide navigation of Sonic 1 disassembly directories and compression types.

Community
Intermediate
jamesj999jamesj999
6

s3k-implement-object

Implement Sonic 3 & Knuckles objects and badniks in the OpenGGF engine.

Community
Advanced
jamesj999jamesj999
6

s3k-plc-system

Analyze the Sonic 3 & Knuckles Pattern Load Cue system.

Community
Intermediate
jamesj999jamesj999
6

s2-implement-boss

Implement Sonic 2 zone bosses in the OpenGGF Java game engine.

Community
Advanced
jamesj999jamesj999
6

Cross-Game Pattern Load Cue (PLC) System

Parse and decompress graphical pattern load cue data from Mega Drive Sonic game ROMs.

Community
Advanced
jamesj999jamesj999
6

Implement Sonic 2 Object/Badnik

Implement Sonic 2 objects and badniks in the OpenGGF engine.

Community
Advanced
jamesj999jamesj999
6

Implement Sonic 1 Boss

Implement Sonic 1 zone bosses in Java with ROM-accurate behavior.

Community
Advanced
jamesj999jamesj999
6

Implement Sonic 3&K Object/Badnik

Implement Sonic 3 & Knuckles objects and badniks in OpenGGF using ROM disassembly analysis.

Community
Advanced
jamesj999jamesj999
6

S3K Pattern Load Cue (PLC) System

Document the S3K Pattern Load Cue system for ROM art loading.

Community
Advanced
jamesj999jamesj999
6

Implement Sonic 2 Boss

Implement Sonic 2 zone bosses in the OpenGGF engine from disassembly analysis.

Community
Advanced
jamesj999jamesj999
6

Implement Sonic 3&K Boss

Implement ROM-accurate Sonic 3&K boss arenas, hit handling, and defeat sequences.

Community
Advanced