s3k-disasm-guide

Navigate Sonic 3 & Knuckles disassembly directories and use RomOffsetFinder for asset location.

6|1|Updated Jan 16, 2013
One-click install
npx skills add https://github.com/jamesj999/OpenGGF --skill s3k-disasm-guide
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: s3k-disasm-guide
Source: https://github.com/jamesj999/OpenGGF/tree/main/.agents/skills/s3k-disasm-guide
Command: npx skills add https://github.com/jamesj999/OpenGGF --skill s3k-disasm-guide

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps users understand and navigate the complex directory structure and file conventions of the Sonic 3 & Knuckles disassembly, making it easier to find and interpret game assets and code.

Core Features & Use Cases

  • Disassembly Navigation: Provides a clear overview of the S3K disassembly's organization, including zone-specific directories and general sprite data.
  • Compression Type Identification: Explains different art compression methods (Kosinski Moduled, Nemesis) and how they are indicated.
  • Tool Usage Guidance: Demonstrates how to use RomOffsetFinder for searching, listing, verifying, and exporting data from the disassembly.
  • Use Case: A modder wants to change the art for a specific enemy in Hydrocity Zone. This Skill guides them to the correct art files and shows them how to use RomOffsetFinder to locate the relevant data.

Quick Start

Use the s3k-disasm-guide skill to find all Kosinski Moduled art assets within the Sonic 3 & Knuckles disassembly.

Frequently Asked Questions about s3k-disasm-guide

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find specific game assets in the Sonic 3 & Knuckles disassembly?

Compression types in the Sonic 3 & Knuckles disassembly include Kosinski Moduled and Nemesis formats, which are indicated within the disassembly files to help you identify and properly extract specific art assets for reverse engineering and modding.

How do I modify enemy sprites in Hydrocity Zone using the S3K disassembly?

The Sonic 3 & Knuckles disassembly organizes directory structures into zone-specific folders and general sprite data directories, clarifying label conventions and object system details to facilitate precise asset location and reverse engineering efforts.

What is the best way to search for Kosinski Moduled art in a S3K ROM hack?

The best way to search for Kosinski Moduled art is to use the RomOffsetFinder tool to query the Sonic 3 & Knuckles disassembly, allowing you to list and verify specific compressed art assets across the entire ROM data structure.

What are the limitations of using RomOffsetFinder for Sonic 3 & Knuckles reverse engineering?

When using RomOffsetFinder for Sonic 3 & Knuckles reverse engineering, you must understand the specific directory structures and compression types beforehand, as the tool requires precise queries to accurately locate and export the correct ROM data.