s1disasm-guide

Guide navigation of Sonic 1 disassembly directories and compression types.

6|1|Updated Jan 16, 2013
One-click install
npx skills add https://github.com/jamesj999/OpenGGF --skill s1disasm-guide
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: s1disasm-guide
Source: https://github.com/jamesj999/OpenGGF/tree/main/.agents/skills/s1disasm-guide
Command: npx skills add https://github.com/jamesj999/OpenGGF --skill s1disasm-guide

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps users understand and navigate the complex directory structure and file conventions of the Sonic 1 disassembly, making it easier to find and interpret game assets and code.

Core Features & Use Cases

  • Directory Structure Overview: Provides a clear map of where different types of game data (art, maps, code, etc.) are located.
  • Compression Type Identification: Explains different compression formats used (Nemesis, Kosinski) and how to identify them.
  • Tool Usage Guidance: Demonstrates how to use RomOffsetFinder for searching, listing, verifying, and exporting disassembly data.
  • Labeling Conventions: Details the naming conventions for various game elements in the S1 disassembly.
  • Use Case: A modder wants to change the sprites for the Crabmeat badnik. They can use this Skill to quickly find the relevant art files (artnem/), animation scripts (_anim/), and mapping definitions (_maps/) for Crabmeat.

Quick Start

Use the s1disasm-guide skill to find the art files for the Crabmeat badnik.

Frequently Asked Questions about s1disasm-guide

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find specific game assets in the Sonic 1 disassembly?

To find game assets in the Sonic 1 disassembly, navigate its directory structure where art files are in `artnem/`, animation scripts in `_anim/`, and mapping definitions in `_maps/`.

What compression formats are used in the Sonic 1 disassembly?

The Sonic 1 disassembly uses Nemesis and Kosinski compression formats. You can identify them to correctly extract and verify game art and level data.

How do I use RomOffsetFinder to extract Sonic 1 disassembly data?

Use RomOffsetFinder to search, list, verify, and export data from the Sonic 1 disassembly. It helps interpret assets by clarifying their locations and code organization.

Where are the sprite files for Sonic 1 badniks located?

Sonic 1 badnik sprites are located in the `artnem/` directory for art files, with corresponding animation scripts in `_anim/` and mapping definitions in `_maps/`.

What are the labeling conventions for Sonic 1 disassembly elements?

The Sonic 1 disassembly uses specific naming conventions for game elements. Understanding these labels is essential for navigating code and modifying game assets correctly.

Can I use this guide for Sonic 1 rom hacking and modding?

Yes, this guide facilitates Sonic 1 rom hacking and modding efforts by clarifying asset locations, compression types, and code organization within the disassembly.