input-keyboard-mouse-touch

Implement keyboard, mouse, and touch input handling for Phaser 4 games.

Updated May 16, 2026
One-click install
npx skills add https://github.com/ckyeon/claude-code-settings --skill input-keyboard-mouse-touch-ckyeon
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: input-keyboard-mouse-touch
Source: https://github.com/ckyeon/claude-code-settings/tree/main/project-templates/phaser/.claude/skills/input-keyboard-mouse-touch
Command: npx skills add https://github.com/ckyeon/claude-code-settings --skill input-keyboard-mouse-touch-ckyeon

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill solves the complexity of integrating and handling keyboard, mouse, touch, and gamepad inputs in Phaser 4 games.

Core Features & Use Cases

  • Unified Input System: Provides a consistent input handling across keyboard, mouse, touch, and gamepad.
  • Event-Based Input: Allows the game to respond to user inputs such as clicks, key presses, and movement.
  • Interactive Objects: Enables game objects to be interacted with, including drag and drop functionality.
  • Use Case: Use this Skill to implement basic controls for a player character, handle game navigation with the keyboard, or integrate gesture-based interactions for touch devices.

Quick Start

Use the input-keyboard-mouse-touch skill to set up basic controls for your game, such as moving a player using the arrow keys.

Frequently Asked Questions about input-keyboard-mouse-touch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle keyboard and mouse input in a Phaser 4 game?

You handle keyboard and mouse input in a Phaser 4 game by implementing an event-driven input system that captures key presses and clicks to trigger interactions with game objects.

Does Phaser 4 support touch events and drag and drop for mobile games?

Yes, Phaser 4 supports touch events and drag and drop for mobile games through a unified input system that enables interactive game objects to respond seamlessly to touch gestures and movement.

Can I use a single input system for keyboard, mouse, touch, and gamepad in Phaser?

You can use a single unified input system for keyboard, mouse, touch, and gamepad in Phaser. It provides consistent event-based input handling across all these devices for your game objects.

How do I set up player character controls with arrow keys in Phaser 4?

To set up player character controls with arrow keys in Phaser 4, implement event-based input handling that listens for arrow key presses and updates the game object's movement accordingly.

What is the best way to manage game navigation input across different devices in Phaser?

The best way to manage game navigation input across different devices in Phaser is using a unified input system that abstracts keyboard, mouse, and touch events into a consistent event-driven interface.

Do I need the Phaser game engine installed to implement interactive game objects?

Yes, you need the Phaser game engine installed because the input system is built specifically as a dependency for Phaser 4 to manage event-driven interactions and drag and drop functionality.