insight-skill

Implement a six-sense talent system with insight points and combat narration.

5|1|Updated Jan 22, 2026
One-click install
npx skills add https://github.com/Wjiajie/wuxiaX --skill insight-skill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: insight-skill
Source: https://github.com/Wjiajie/wuxiaX/tree/main/.agent/skills/insight-skill
Command: npx skills add https://github.com/Wjiajie/wuxiaX --skill insight-skill

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

The insight system implements a six-sense talent framework (Dynamic, Static, Hard, Soft, Skill, Simple) that assigns insight points, governs talent nodes, and renders their flow in combat narration, enabling dynamic character customization and storytelling.

Core Features & Use Cases

  • Node-based talents: Six interconnected branches that influence damage, timing, defense, and narration depending on in-battle decisions.
  • Dynamic combat narration: Battle text reflects the activated sense and its stylistic traits.
  • Use Case: During a duel, a player allocates insight to several senses to unlock special moves and descriptive phrases that emphasize speed, defense, or power.

Quick Start

Activate the insight system during combat by selecting or auto-allocating points to the six senses; see the generated narration adapt to the current sense configuration.

Frequently Asked Questions about insight-skill

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement a six-sense talent system for RPG combat narration?

A six-sense talent system for RPG combat narration allocates insight points across Dynamic, Static, Hard, Soft, Skill, and Simple branches. This framework governs talent nodes and renders their effects directly within in-game battle text.

What is the best way to dynamically generate combat text based on active character talents?

Dynamically generating combat text based on active talents requires text-generation hooks that map sense allocations to stylistic traits. This approach ensures battle narration adapts to reflect speed, defense, or power based on current configurations.

Can I auto-allocate insight points across different combat senses during a battle?

Yes, you can auto-allocate insight points across the six senses during battle. This allows the system to automatically unlock special moves and generate descriptive combat phrases that emphasize the activated sense's traits.

Does this RPG text-generation system support frontmatter-driven configuration for talent nodes?

Yes, this RPG text-generation system supports frontmatter-driven configuration for talent nodes. It uses a references-based data model to manage node details and integrates text-generation hooks to render sense-driven power in combat.

How do node-based talents influence damage, timing, and defense in RPG battles?

Node-based talents influence damage, timing, and defense through six interconnected sense branches. Allocating insight points to these branches unlocks specific combat interactions and shapes the narrative outcome of in-battle decisions.

Why does combat narration need to reflect sense alignment in text-generation RPGs?

Combat narration needs to reflect sense alignment to visually represent sense-driven power within the game text. This allows players to customize their kit, trigger unique interactions, and influence battle outcomes through their specific talent allocations.